THE TECH

Current extended reality (XR) systems provide high-fidelity visual environments but lack the ability to accurately reproduce physical interaction.Most haptic devices rely on vibrotactile feedback — localized vibration intended to approximate touch. While effective for consumer applications, vibration does not replicate the physical characteristics required for professional training environments, including pressure, resistance, and mechanical response.Haptics Research Inc. (HRi) is developing a pressure-based tactile architecture designed to enable physically accurate interaction within simulation systems.

The Limitation of Vibrotactile Systems

Vibrotactile approaches are inherently limited:

They simulate sensation, not forceThey do not reproduce pressure gradientsThey cannot model resistance or mechanical constraints.

They do not replicate detents or snap-action behaviorIn training environments such as aviation and maintenance, these limitations reduce procedural realism and can impact skill transfer.

The objective is not to approximate touch, but to enable physically meaningful interaction within simulated environments.More broadly, this approach contributes to closing the loop between digital simulation and physical interaction — enabling users not only to see and hear simulated environments, but to physically engage with them.