Our Technology

Virtual Reality Headsets

  • Current VR hardware is very good at rendering the virtual world in sight

  • This experience relies solely on sight and lacks any other sensory input

  • Additional sensory input elevates the experience to another level

Current Haptic Glove Technology

  • Most target consumer market

  • Using vibrotactors which create vibration on contact with digital model

  • Vibrating sensation results in a negative reinforcement

Focus on the Metaverse (Consumer, Industrial and Defense)

  • Virtual training requires a more advanced simulation

  • A true immersive experience requires touch

Our IP Combines VR headset with Haptic Gloves

  • HRG’s advanced microfluidics produces real sensory feedback

  • Pressure on key touchpoints

  • Creating true positive feedback when performing actual task