
Our Technology
Virtual Reality Headsets
Current VR hardware is very good at rendering the virtual world in sight
This experience relies solely on sight and lacks any other sensory input
Additional sensory input elevates the experience to another level
Current Haptic Glove Technology
Most target consumer market
Using vibrotactors which create vibration on contact with digital model
Vibrating sensation results in a negative reinforcement
Focus on the Metaverse (Consumer, Industrial and Defense)
Virtual training requires a more advanced simulation
A true immersive experience requires touch
Our IP Combines VR headset with Haptic Gloves
HRG’s advanced microfluidics produces real sensory feedback
Pressure on key touchpoints
Creating true positive feedback when performing actual task